This is an official has been applied to the new changes on the server.
When the fighting to end in a draw, the winner will now be to just get the last one before the end of the game flag team, rather than the first one to get the flag team.
Arena thieves in the ranks of France, animal husbandry, In order to solve (our) right (in fact, has been the heyday of the) rogue、mage、priest the "preference" issue, we are looking for more games so far this season, this is cool.
We just wanted to make sure these games apart from the other party outside the party to murder and there is no other content. Of course, we very much want to Arena In addition to rogue、mage、priest have more choices than, which is why we have done so many other professions changes.
However, many players like rogue、mage、priest and the games are played, there are some players will be the sole legitimate rogue、mage、priest and the combination of (this is certainly not our point of view), it is because this combination requires a lot of collaboration and release level of skills.
This is not to say that the occasional rogue、mage、priest , can not find a combination of murder each other's strategy and this strategy has also not fundamentally wrong, as long as such a strategy is not the only strategy can be. When each game are similar, the playing field becomes boring a lot.
The End of career changes
This will never happen because we are always adding new content to the game (including vocational content), which requires us to make some adjustments for each job. In addition, each job right equipment and the game adaptation of the content is different, so we have to always monitor these and to make changes as needed.
PvP / PvE there are different versions of the magic
(Not so dry) and partly because it would undermine the internal consistency of this game world, another part of the reason is that (we) want to limit the complexity of the game. We do not want to see all the magic, or talent are two sets of explanatory text and the players would also like to avoid this confusion. If so, then which have the same look and feel like two different games, this is not what we want.
death knight
Heart strike in 3.2.2
Heart strike is built around its single injuries in balance, because it is the blood line of the key skills. However, because it can cause a secondary goal of full damage (in the official server), the blood of the Department of dps due to the presence of a secondary goal of significantly improving.
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This skill will continue to attack a secondary target, and the blood of the Department of dps will still shun you can split the case into the secondary objective was to upgrade, but not improve too much the same as before.
[...] We will write a more clear description of the text, such as: immediate attack a target, causing 50% weapon damage plus 368 points, damage, and each disease, an additional increase of 10% damage, while a second would objective result in half of the primary objective of the harm.
Related changes: heart strike: a secondary objective only by half of the injuries.
Paladin
Hammer of justice changes and high-skilled hatred
Hate this game of high skill is always part of the reason is very simple, that is one hand, we do not want the tanks were able to dps as much career damage caused by the other, they need to generate more hatred than the dps career.
There is only one situation will become a problem, that is when they have not been equipped with tanks, or dps skills, talent-plus so poor so they are completely unable to solo tank blame or not do when you have no way to play a role.
Inside this issue will harm the sanctity of this skill into a physical damage loss caused by the hatred that led to the hatred of additional skills become necessary.
Although I have said so much, but we are confident that the change will not be able to survive to the official version, so I will not right away because of this change and the crazy.
Related changes: Hammer of justice: This skills, the damage is now considered physical damage instead of holy damage. This hatred has been created to upgrade the skills to enable it to continue to produce roughly the same with the changes in pre-hatred.
ShamanSoil erosion of the power of Spirit

Related changes: the power of earth spirits: totem will no longer trigger the trap so tied to the immune halo. Tied to each of jump totem will still remove the Friends of the square target trapping effect, but no longer have sustained immunity. The strength of soul of the land will also make an earthquake surgery melee attacks increased to 15/20% reduction.
Flame Shock duration of changes in 3.2.2
We do not consider additive factors need to be changed, we just really to put the text before the birds provided by the duration of the benefits added to their skills in order to keep the text that you no longer need that carved features. We will conduct a dps talent must be used on the carved text of the discussion, but not in here.
You have mentioned in the dot of the Addition of factor rules are not we have concerns.
You get more from the changes in the two-hop dot, which can liberate your CD to the public release other skills. If the previous Glyph of Flame Shock is a dps increase (which indeed be regarded as a dps increase), then the changes to the flames Shock and certainly a dps increase.
Related changes: Flame Shock: All levels increase the duration of 6 seconds.
3.2.2 Glyph of Flame Shock, and T8 Set properties.
We do not have to change the package properties, because in the end most shaman will get better equipped than Zaichuan T8. If you get this package attribute, then you can temporarily use other carved text.
Related changes: Glyph of Flame Shock: re-design. The Glyph of Flame Shock now allows the continued damage effects can be explosive hit.
Shaman and purification Totem
The OP has. We need to dispel the long term overhaul of the system so that you can do in order to consume a low, rapid, and sometimes automatically launched to disperse the magic and give up a lot of important job skills to save you in case of a debuff or control skills, team-mate.
I said very vague because we have not announced any 3.2.2 or 3.3 (on this issue) changes, these are not a major overhaul I said before, but we hope to do something.
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